It has its moments
I'll just say that the game runs smooth. Real smooth, which is something for a unity game. The bullet hell aspect of it was well designed. But that's about it. I'd like the game to run a bit faster than this, because let's face it, the moment the instruction came up everyone knew it was going to be a shooter. You don't need that much of a learning curve. On top of that, the game was boring. Only maybe 1 or 2 enemies actually shoot at you, and you spend the rest of your time dodging ships with predictable trajectory. Also, how do you design a shooter where you can only shoot one type of bullet? You wouldn't even let us use bombs?